Quickstart!
Part 1: On Being (How to Act)
Part 2: Let's Go Somewhere (Navigation)
Part 3: What's That, You Say? (Dialog)
Part 4: Other Actions (Getting Things, Examining Things, and Plot Notes)
Part 5: Game Control (Plot, Reading Level, Icons, and Coming Soon!)
Welcome to Feral Fiction! Here's your cheat sheet to dive in fast:
⌨️ Shortcuts:
🎨 Theme + Font: Type theme::eighties or theme::normal to switch between visual themes. Use the Aa button to cycle through font sizes. Your choices will be remembered across sessions.
⚠️ Note: You can only speak and act as your character. You can’t control others unless the story lets you.
Now scroll down to learn more… or just dive in!
In Feral Fiction, you control a single character—your avatar in the world. You can move, speak, whisper, shout, act, and reflect. You can type these inputs or speak them aloud.
Put your dialog in quotes:
"Where are you going?"
"Can I come with you?"
If only one character is nearby, your message will be automatically addressed to them. If multiple characters are present, you may need to tag your first line:
Say to Ziggy, "Hey. Can we talk?"
Once a character is tagged, the system assumes you’re continuing the conversation with them—until you switch to someone else.
Use simple present-tense to describe what you do. Both first-person and imperative voice are accepted:
I sit by the fire and take a slow breath.
Sit by the fire and take a slow breath.
You can also emote or describe internal thoughts:
I sigh. I’m not ready for this.
He has no idea I’m bluffing.
You can add tags like these before your dialog:
whisper: "Don’t tell anyone I said that."
shout: "Run!"
grin: "You always know how to ruin a moment."
Or just embed them naturally:
I whisper, "Don’t tell anyone I said that."
Click any character portrait on the left to open the voice interface. Then:
The voice interface will transcribe and respond to your message. Tone, pacing, and emphasis all influence how you’re understood. When you’re done, click the character portrait again to return to the story view.
🖼️ Example: Here's what the voice interface looks like when active:

Feral Fiction stories often take place in rich environments with locations, objects, paths, and points of interest. You can move around naturally using directional commands or location names.
go north, east, downenter the hallway, climb the ladder, step into the elevatorgo to the kitchen, head for the vaultIn most stories, Feral will understand where you want to go and take care of the navigation for you — even across multiple rooms.
Some stories include interactive barriers or puzzles. If you're blocked, try commands like:
open the hatchlook for a switchget the access cardFeral will remember items you've gotten, and will help resolve navigation challenges if it understands your intent.
You can also express intent directly:
Go to the bar.
Look behind that door.
This works best in character-driven stories where destinations are tied to plot or relationships.
🖼️ Example: Here's what movement and action look like in Feral Fiction:

Feral Fiction lets you talk with the characters in the story. This can be through typed dialog, or voice (see next section). Here's how typed dialog works:
"Hi, what's your name?"Say to Zoe, "Where are you from?"If multiple characters are present, you may need to tag your first line. After that, Feral will remember who you're speaking to until you change it.
You can also change tone and emotion with your phrasing. All of these are valid:
"Zoe, you're late."
"Zoe, you are so late."
"ZOE! YOU'RE LATE!"
Characters may respond differently based on how you express yourself.
Some stories will support first-person thoughts or actions that imply dialog. For example:
I ask her if she remembers me.
She looks like someone I've met before.
Maybe this is the moment to be honest.
Feral will treat these as indirect dialog or inner thoughts, depending on context.
Click a character image, then press Escape to activate the audio interface. Then hold the Spacebar to speak. Release to listen. Use tone, emphasis, and pauses to guide the interaction. When you're done, click the character image again to return to the story screen.
Example:

Feral will transcribe and respond. It remembers who you last spoke to, even across scenes—unless you change it.
You can also say things like:
"Let's keep this between us."
"I think we should talk."
"Montague, what is your purpose?"
Once you're comfortable, dialog becomes a powerful way to shape the story and relationships within it.
Feral Fiction stories often include interactive objects, images, or videos that appear as part of the world. You can click on them or refer to them in natural language.
Look at the envelope.Examine the statue closely.Read the poster.When something is clickable (like an image or media clip), it will usually respond to touch or mouse events and trigger a larger view, playback, or an effect.
Some clips include voice or character dialog. If a video starts mid-conversation, Feral will keep track of context and resume where you left off.
Clicking on an image may open a modal with a zoomed view. Some story moments contain overlays or full-screen presentations that frame a visual as part of the world.
You can also refer to visible objects or images in your input:
"Did you draw this?"
Pick up the pen on the table.
Read the book.
Media in Feral Fiction is woven into the narrative—it’s not separate. That means objects you see can often be mentioned, touched, or remembered by the story and characters.
Feral Fiction's user interface is designed for focus and flow. At the center of the screen is your main story window. Below that is a single text entry box where you type your actions, thoughts, dialog, or commands.
Type your commands or dialog just like you would in a messaging app. You can:
Enter to submitUp/Down arrows to recall previous entriesPageUp / PageDown or scroll to move through the story windowThe input box supports markdown, smart quotes, and inline command keywords (like theme::eighties).
On mobile, these buttons are larger and touch-friendly. You can also tap characters, swipe up/down to scroll, and hold the spacebar while touching the screen to speak aloud.
Everything in Feral Fiction is designed to keep you immersed—minimal distractions, clear story flow, and a responsive, adaptive interface.
🖼️ Example: Here's a labeled overview of the main Feral Fiction interface:
